Tag Archives: Body and software

From: Constant

Collision 1: Badness and Conflict

Als we typografische en cartografische objecten beschouwen als “ruimtelijke ordeningen van teksten en andere grafische elementen”, dan is het werk van een ontwerper het organiseren van botsingen. In een conventionele ontwerppraktijk zijn heel wat systemen aan het werk om zulke ‘ongelukken’ te voorkomen. Spanningen wordt weggenomen door elementen te wissen, te vereenvoudigen en te filteren. Wat zou een manier zijn om botsingen te articuleren, in plaats van ze te vermijden?
De eerste workshop (…)

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Libre Graphics Research Unit
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From: Constant

Collision 1: Badness and Conflict

Als we typografische en cartografische objecten beschouwen als “ruimtelijke ordeningen van teksten en andere grafische elementen”, dan is het werk van een ontwerper het organiseren van botsingen. In een conventionele ontwerppraktijk zijn heel wat systemen aan het werk om zulke ‘ongelukken’ te voorkomen. Spanningen wordt weggenomen door elementen te wissen, te vereenvoudigen en te filteren. Wat zou een manier zijn om botsingen te articuleren, in plaats van ze te vermijden?
De eerste workshop (…)

-
Libre Graphics Research Unit
/
,
,

From: Constant

Collision 1: Badness and Conflict

If we consider typographic and cartographic objects as “spatial arrangement of texts and other graphical elements”, than their design is essentially the work of organising collisions. In a conventional design practice, many systems are at work to prevent accidents from happening. Tension is deflated through erasure, simplification and filtering. What would be ways to articulate collisions, instead of avoiding them?
The first workshop in this series is inspired by particular practices of (…)

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Libre Graphics Research Unit
/
,
,
,

From: Constant

Collision 1: Badness and Conflict

If we consider typographic and cartographic objects as “spatial arrangement of texts and other graphical elements”, than their design is essentially the work of organising collisions. In a conventional design practice, many systems are at work to prevent accidents from happening. Tension is deflated through erasure, simplification and filtering. What would be ways to articulate collisions, instead of avoiding them?
The first workshop in this series is inspired by particular practices of (…)

-
Libre Graphics Research Unit
/
,
,
,

From: Constant

Open Call: Tools for a Read-Write world

Medialab-Prado and The Libre Graphics Research Unit are seeking for projects to be collaboratively developed during a two-weeks workshop to be held in Madrid, 15-27 April, 2013. We are interested in your ideas for tools to design, edit, draw and write together. This edition focuses on (re)inventing a Libre Graphics workflow that supports collaboration and exchange.
Deadline: 15 January 2013
More about this call: (…)

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Libre Graphics Research Unit
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,
,
,

From: Constant

Open Call: Tools for a Read-Write world

Medialab-Prado and The Libre Graphics Research Unit are seeking for projects to be collaboratively developed during a two-weeks workshop to be held in Madrid, 15-27 April, 2013. We are interested in your ideas for tools to design, edit, draw and write together. This edition focuses on (re)inventing a Libre Graphics workflow that supports collaboration and exchange.
Deadline: 15 January 2013
More about this call: (…)

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Libre Graphics Research Unit
/
,
,
,

From: Constant

Research meeting: Piksels and Lines

The Piksel & Lines research seminar is the third international meeting in the context of LGRU. This edition is organised by Piksel and will have a particular focus on improvements, interoperability between and fringe use of F/LOSS graphic bitmap and vector softwares, as well as generative softwares used in performative contexts.
Artists, programmers, designer and theoreticians from all over Europe are invited to imagine the future of image creation and processing softwares in (…)

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Libre Graphics Research Unit
/
,
,
,
,

From: Constant

Research meeting: Piksels and Lines

The Piksel & Lines research seminar is the third international meeting in the context of LGRU. This edition is organised by Piksel and will have a particular focus on improvements, interoperability between and fringe use of F/LOSS graphic bitmap and vector softwares, as well as generative softwares used in performative contexts.
Artists, programmers, designer and theoreticians from all over Europe are invited to imagine the future of image creation and processing softwares in (…)

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Libre Graphics Research Unit
/
,
,
,
,

From: Constant

Future Tools in residence

The best part of May, Femke will be in residence at Medialab Prado (Madrid) to work on projects, presentations and texts in the context of the Libre Graphics Research Unit. She will report on her adventures at http://blogs.lgru.net/ft

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Libre Graphics Research Unit
/
,
,
,

From: Constant

Future Tools in residence

The best part of May, Femke will be in residence at Medialab Prado (Madrid) to work on projects, presentations and texts in the context of the Libre Graphics Research Unit. She will report on her adventures at http://blogs.lgru.net/ft

-
Libre Graphics Research Unit
/
,
,
,