From: Grafica libre Arte10Grafica libre Arte10 | Grafica libre Arte10

Charla de OSP en Arte10. Jueves 18 Oct. 19.00h

Written on October 17, 2012 at 9:35 am, by

OSP, estudio de diseño afincado en Bruselas, presentará en la escuela los resultados del taller de diseño 404: Open Textures que ha realizado esta semana en Intermediae para el proyecto comisariado por Jara Rocha 404: School not found. 404: Open Textures es un taller de desarrollo de texturas visuales libres, impartido por el colectivo OSP (Open Source Publishing). Durante tres días, la caravana de diseño gráfico de OSP se asentará en Intermediae para acompañar en la ideación y producción colaborativa de propuestas para la comunicación de 404. Mas información sobre el proyecto http://intermediae.es/project/intermediae/blog/404_school_not_found Mas información sobre OSP: http://osp.constantvzw.org/blog/   Escuela de Arte 10 // Avenida de la Ciudad de Barcelona, 25. // L1 Menéndez Pelayo

From: Future Tools ✁

Toolbending

Written on October 8, 2012 at 11:20 am, by

11 sessions @ ERG, Brussels. La plupart des auteurs contemporains (artistes, designers, cinéastes, écrivains), créent leur œuvre à l’aide d’ordinateurs. Ils utilisent les logiciels par défaut, les mêmes outils que tout le monde utilise. Imaginez que ces logiciels n’étaient pas seulement faits pour faire le travail, mais seraient des outils à penser, des instruments à [...]

From: Constant

Code Proeverij / Graphical Shell prototype (GSp)

Written on October 6, 2012 at 5:42 pm, by

Tijdens deze herfstige Code Proeverij proberen we Graphical Shell, een prototype dat wordt ontwikkeld door Pierre Marchand in het kader van de Libre Graphics Research Unit. Met behulp van een geanimeerde geschiedenis, streaming en messaging koppelt zijn voorstel de ‘tik’ van software aan het ritme van het ontwerpen. Het idee achter het Graphical Shell prototype (GSp) is dat je digitale objecten kunt openen en bewerken in de ‘canvas’ met behoud van hun computer-georiënteerde representatie. Je (…)

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Libre Graphics Research Unit

From: Constant

Code Tasting / Graphical Shell prototype (GSp)

Written on October 6, 2012 at 5:34 pm, by

At this autumn Code Tasting, we’ll try out Graphical Shell, a prototype
developed by Pierre Marchand in the context of the Libre Graphics
Research Unit. His proposal links the ‘tick’ of a program to the rhythm of design
through motioned histories, streaming and messaging. The idea behind the
Graphical Shell prototype (GSp) is that you can access and manipulate
digital objects in their computing-oriented representation from the
canvas. You can write what you do, as part of your design (…)

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Libre Graphics Research Unit
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LGRU.net - research thread: Co-position

Code Tasting / Graphical Shell prototype (GSp)

Written on October 6, 2012 at 3:49 pm, by

Sunday 14 October / 16:00 @ Constant Variable, Brussels

At this autumn Code Tasting, we’ll try out Graphical Shell, a prototype developed by Pierre Marchand in the context of the Libre Graphics Research Unit. His proposal links the ‘tick’ of a program to the rhythm of design through motioned histories, streaming and messaging. The idea behind the Graphical  Continue Reading »

From: Constant

Code Proeverij / Graphical Shell prototype (GSp)

Written on October 6, 2012 at 3:42 pm, by

Tijdens deze herfstige Code Proeverij proberen we Graphical Shell, een prototype dat wordt ontwikkeld door Pierre Marchand in het kader van de Libre Graphics Research Unit. Met behulp van een geanimeerde geschiedenis, streaming en messaging koppelt zijn voorstel de ‘tik’ van software aan het ritme van het ontwerpen. Het idee achter het Graphical Shell prototype (GSp) is dat je digitale objecten kunt openen en bewerken in de ‘canvas’ met behoud van hun computer-georiënteerde representatie. Je (…)

-
Libre Graphics Research Unit

From: Constant

Code Tasting / Graphical Shell prototype (GSp)

Written on October 6, 2012 at 3:34 pm, by

At this autumn Code Tasting, we’ll try out Graphical Shell, a prototype
developed by Pierre Marchand in the context of the Libre Graphics
Research Unit. His proposal links the ‘tick’ of a program to the rhythm of design
through motioned histories, streaming and messaging. The idea behind the
Graphical Shell prototype (GSp) is that you can access and manipulate
digital objects in their computing-oriented representation from the
canvas. You can write what you do, as part of your design (…)

-
Libre Graphics Research Unit
/
,
,

From: PIKSEL

PikselSavers 2012 Oct. 5 – 7 @ Gallery KIT during Meta.Morf in Trondheim

Written on October 2, 2012 at 11:46 am, by

  PikselSavers is a screening programme of short movies and software art curated by the Piksel festival. PikselSavers was commissionedRead the Rest…