Commissions
At the core of the LGRU-project is a series of research commissions that allowed artists and software developers to work together on projects that creatively re-think the way practice and tools interact. The results of this work are currently under review, but you can already enjoy some of the results here.
Medialab Prado worked on the development of the Libre Graphics Workstation, a mobile place for learning about and on Libre Graphics. Piksel developed the Piksels and Lines Orchestra, a performative environment for ‘playing’ existing Libre Graphics tools. In Co-position, Constant researched the nature of lay-out through workshops, prototypes and a catalog of case-stories. Constant also developed the LGRU-Reader, a multi-lingual publication with texts that reflect on the place of digital tools in design. WORM is currently working on Superglue, a distributed version of Hotglue, a Content Manipulation System that allows anyone to construct a website directly in a web-browser
LGRU.net - research thread: Commissions, Networked Graphics
Commission: Superglue
Superglue is a distributed version of Hotglue, a Content Manipulation System that allows anyone to construct a website directly in a web-browser. Superglue breaks away from a centralized, service-centric model. Web pages, user-interface and storage facilities aren’t implemented on one single machine/server but users hold-down to their own data and content, providing it to others using their own internet connection. Superglue was bootstrapped in the context Continue Reading »
LGRU.net - research thread: Commissions, Piksels and Lines
Commission: Piksels & Lines Orchestra
Piksels and Lines research report
The Piksels and Lines Orchestra is an experimental performance system for graphic design. The image industry populates our visual culture, yet it exists in a world with an inner life that is invisible to most people. The orchestra shifts the focus from the end results to the actions and decisions that take place during the creative process.
By turning the tools of graphic design, Continue Reading »
LGRU.net - research thread: Abstracting Craft, Co-position, Commissions, Networked Graphics, Piksels and Lines
Considering your tools
A reader for designers and developers.
The reader is an evolving publication that functions as a critical tool for defining, developing and supporting the work at the Research Unit. It is a teaching tool that makes LGRU-research accessible to design students and young professionals. This reader will provide them with accessible theory so that they can put the radical changes that are taking place in their profession, into Continue Reading »
LGRU.net - research thread: Commissions
Libre Graphics Workstation
The Libre Graphics workstation at Medialab-Prado is planned as an open studio where anyone, whether professional or amateur, artist, designer, developer or general public, is welcome to read, learn, talk, discuss, research, experiment or produce with Libre Graphics.
The Workstation is intended to work as a node of LGRU project in a physical and public space, in the understanding that face-to-face encounters are crucial Continue Reading »
LGRU.net - research thread: Co-position, Commissions
Commission: Co-position
Co-position research report
Co-position tried to rethink lay-out software from scratch, urged by the belief that currently available digital tools are evolutions and virtualisations of the gutenberg-press, thereby ignoring the unique properties an potentialities of digital lay-out. By analysing the history of layout(-tools), both digital and analog, a vocabulary for lay-out was developed. A vocabulary wich in turn was used to describe the potential tools – largely inspired by analysing Continue Reading »
LGRU.net - research thread: Commissions, Piksels and Lines
Commission: Piksels & Lines
An international Open Call for a research residency will be issued in July 2012 and disseminated through the Piksel and LGRU network. The research residency will take place in October/November 2012, ending with a presentation/demonstration at the Piksel 12 festival.
Team: Piksel




