Commissions

At the core of the LGRU-project is a series of research commissions that allowed artists and software developers to work together on projects that creatively re-think the way practice and tools interact. The results of this work are currently under review, but you can already enjoy some of the results here.

Medialab Prado worked on the development of the Libre Graphics Workstation, a mobile place for learning about and on Libre Graphics. Piksel developed the Piksels and Lines Orchestra, a performative environment for ‘playing’ existing Libre Graphics tools. In Co-position, Constant researched the nature of lay-out through workshops, prototypes and a catalog of case-stories. Constant also developed the LGRU-Reader, a multi-lingual publication with texts that reflect on the place of digital tools in design. WORM is currently working on Superglue, a distributed version of Hotglue, a Content Manipulation System that allows anyone to construct a website directly in a web-browser

LGRU.net - research thread: Abstracting Craft, Co-position, Commissions, Networked Graphics, Piksels and Lines

Considering your tools

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Today’s creation largely depends on digital tools. Far from being a neutral mean to an artistic achievement, those tools are actually opinionated: they carry values and are full of conventions about the way things “ought” to be done. Because of this, we think it is crucial to raise awareness among practitioners in order to make software and machines into tools to think with (or against), and to let us speculate about future  Continue Reading »

LGRU.net - research thread: Commissions, Networked Graphics

Commission: Superglue

superglue-net-scheme

Superglue is a distributed version of Hotglue, a Content Manipulation System that allows anyone to construct a website directly in a web-browser. Superglue breaks away from a centralized, service-centric model. Web pages, user-interface and storage facilities aren’t implemented on one single machine/server but users hold-down to their own data and content, providing it to others using their own internet connection. Superglue was bootstrapped in the context  Continue Reading »

LGRU.net - research thread: Commissions, Piksels and Lines

Commission: Piksels & Lines Orchestra

Piksels and Lines research report

Piksels&Lines

The Piksels and Lines Orchestra is an experimental performance system for graphic design. The image industry populates our visual culture, yet it exists in a world with an inner life that is invisible to most people. The orchestra shifts the focus from the end results to the actions and decisions that take place during the creative process.

By turning the tools of graphic design,  Continue Reading »

LGRU.net - research thread: Commissions

Libre Graphics Workstation

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The Libre Graphics workstation at Medialab-Prado is planned as an open studio where anyone, whether professional or amateur, artist, designer, developer or general public, is welcome to read, learn, talk, discuss, research, experiment or produce with Libre Graphics.

The Workstation is intended to work as a node of LGRU project in a physical and public space, in the understanding that face-to-face encounters are crucial  Continue Reading »

LGRU.net - research thread: Co-position, Commissions

Commission: Co-position

Co-position research report

IMG_7967 Co-position tried to rethink lay-out software from scratch, urged by the belief that currently available digital tools are evolutions and virtualisations of the gutenberg-press, thereby ignoring the unique properties an potentialities of digital lay-out. By analysing the history of layout(-tools), both digital and analog, a vocabulary for lay-out was developed. A vocabulary wich in turn was used to describe the potential tools – largely inspired by analysing  Continue Reading »

LGRU.net - research thread: Commissions, Piksels and Lines

Commission: Piksels & Lines

An international Open Call for a research residency will be issued in July 2012 and disseminated through the Piksel and LGRU network. The research residency will take place in October/November 2012, ending with a presentation/demonstration at the Piksel 12 festival.

www.piksel.no

Team: Piksel