Sunday 14 October / 16:00 @ Constant Variable, Brussels

At this autumn Code Tasting, we’ll try out Graphical Shell, a prototype developed by Pierre Marchand in the context of the Libre Graphics Research Unit. His proposal links the ‘tick’ of a program to the rhythm of design through motioned histories, streaming and messaging. The idea behind the Graphical Shell prototype (GSp) is that you can access and manipulate digital objects in their computing-oriented representation from the canvas. You can write what you do, as part of your design practice and canvas manipulation and scripting become part of the same experience.

The tasting is followed by a discussion on ‘canvas’ vs ‘code’, and the particular vocabularies of Shell and lay-out.
+ Catalog booklet Brussels’s launch with custom cover after a human vs plotter fight!
Please bring snacks to sample!